eSports Betting Market Growing with a Surprising Strength One Shouldn’t Overlook

eSports Betting Market

The Latest Released eSports Betting market study has evaluated the future growth potential of Global eSports Betting market and provides information and useful stats on market structure and size. The report is intended to provide market intelligence and strategic insights to help decision-makers take sound investment decisions and identify potential gaps and growth opportunities. Additionally, the report also identifies and analyses changing dynamics, and emerging trends along with essential drivers, challenges, opportunities, and restraints in the eSports Betting market. The study includes market share analysis and profiles of players such as Betcris (Costa Rica), Luckbox (Canada), Bet365 (United Kingdom), Betfred (United Kingdom), Kindred Group (Sweden), Draft Kings (United States), Esports Entertainment Group (United States), Bovada (Costa Rica), Bet-at-home.com (Germany), Galaxy.bet (United States), Flutter Entertainment (Ireland), Entain plc (United Kingdom), Betway (United Kingdom), 888 Holdings (Gibraltar), Betvictor (Gibraltar), GG.BET (Curacao), Betsson AB (Sweden), Everygame (Curacao), BetWinner (Cyprus), Pinnacle (Curacao).

The eSports Betting market size is estimated to reach by USD 35.4 Billion at a CAGR of 15.3% by 2030. The report includes historic market data from 2019 to 2023. The Current market value is pegged at USD 12.8 Billion.

If you are a eSports Betting manufacturer and would like to check or understand the policy and regulatory proposals, designing clear explanations of the stakes, potential winners and losers, and options for improvement then this article will help you understand the pattern with Impacting Trends. Click To get SAMPLE PDF (Including Full TOC, Table & Figures) https://www.htfmarketintelligence.com/sample-report/global-esports-betting-market

Definition:

The eSports betting market refers to the segment of the gambling industry that involves placing bets on competitive video gaming events, tournaments, and matches. In eSports betting, individuals or bettors wager money on the outcome of eSports competitions, including popular video game titles such as League of Legends, Counter-Strike: Global Offensive (CS:GO), Dota 2, Fortnite, and Overwatch, among others.

 

Market Trends:

  • The eSports betting market continues to experience rapid growth, driven by increasing interest in eSports events and tournaments, as well as the growing popularity of online betting platforms.
  • There is a trend towards the expansion of betting markets for eSports events, including a wider variety of games, tournaments, and betting options such as live betting, in-game betting, and proposition bets.

 

Market Drivers:

  • The growing popularity and viewership of eSports events among millennials and younger demographics are driving demand for eSports betting, creating a lucrative market opportunity for betting operators.
  • The digital transformation of the betting industry, including the shift towards online and mobile betting platforms, is driving the growth of eSports betting by making it more accessible, convenient, and interactive for bettors.

 

Market Opportunities:

  • Betting operators can capitalize on opportunities for innovation and differentiation by offering unique betting products, features, and experiences tailored to the preferences of eSports bettors.
  • eSports betting presents opportunities for enhanced audience engagement and participation in eSports events, fostering deeper connections between bettors, fans, and the eSports community.

 

Market Challenges:

  • Concerns about integrity and match-fixing in eSports competitions pose challenges for the credibility and integrity of eSports betting, requiring robust measures for monitoring, detection, and prevention of fraudulent activities.
  • The eSports betting market is fragmented, with a wide range of operators, platforms, and betting options available, making it challenging for bettors to navigate and compare offerings across different providers.

 

Market Restraints:

  • Perceived stigma and negative perceptions surrounding gambling and betting may restrain the adoption and acceptance of eSports betting among certain segments of the population, including regulators, policymakers, and eSports stakeholders.
  • Concerns about youth protection and responsible gambling in eSports betting raise ethical and social concerns, prompting calls for stricter age verification measures, responsible gambling education, and parental controls.

 

Major Highlights of the eSports Betting Market report released by HTF MI

Market Breakdown by Applications: Online Betting Platforms, Mobile Betting Apps

Market Breakdown by Types: Multiplayer Online Battle Arena (MOBA), First-Person Shooter (FPS), Real-Time Strategy (RTS), Sports Simulation, Others

Revenue and Sales Estimation — Historical Revenue and sales volume are presented and further data is triangulated with top-down and bottom-up approaches to forecast complete market size and to estimate forecast numbers for key regions covered in the report along with classified and well-recognized Types and end-use industry.

SWOT Analysis on eSports Betting Players
In addition to Market Share analysis of players, in-depth profiling, product/service, and business overview, the study also concentrates on BCG matrix, heat map analysis, FPNV positioning along with SWOT analysis to better correlate market competitiveness.

Demand from top-notch companies and government agencies is expected to rise as they seek more information on the latest scenario. Check the Demand Determinants section for more information.

Regulation Analysis
• Local System and Other Regulation: Regional variations in Laws for the use of eSports Betting
• Regulation and its Implications
• Other Compliances

Market Factor Analysis
Macro Economic Factors
Impact of Inflation on Demand Cycle
Ukraine War and Its Analysis

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FIVE FORCES & PESTLE ANALYSIS:

In order to better understand market conditions five forces analysis is conducted that includes the Bargaining power of buyers, Bargaining power of suppliers, Threat of new entrants, Threat of substitutes, and Threat of rivalry.

  • Political (Political policy and stability as well as trade, fiscal, and taxation policies)
    • Economical (Interest rates, employment or unemployment rates, raw material costs, and foreign exchange rates)
    • Social (Changing family demographics, education levels, cultural trends, attitude changes, and changes in lifestyles)
    • Technological (Changes in digital or mobile technology, automation, research, and development)
    • Legal (Employment legislation, consumer law, health, and safety, international as well as trade regulation and restrictions)
    • Environmental (Climate, recycling procedures, carbon footprint, waste disposal, and sustainability)

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Heat map Analysis, 3-Year Financial and Detailed Company Profiles of Key & Emerging Players: Betcris (Costa Rica), Luckbox (Canada), Bet365 (United Kingdom), Betfred (United Kingdom), Kindred Group (Sweden), Draft Kings (United States), Esports Entertainment Group (United States), Bovada (Costa Rica), Bet-at-home.com (Germany), Galaxy.bet (United States), Flutter Entertainment (Ireland), Entain plc (United Kingdom), Betway (United Kingdom), 888 Holdings (Gibraltar), Betvictor (Gibraltar), GG.BET (Curacao), Betsson AB (Sweden), Everygame (Curacao), BetWinner (Cyprus), Pinnacle (Curacao)

Geographically, the following regions together with the listed national/local markets are fully investigated:
• APAC (Japan, China, South Korea, Australia, India, and the Rest of APAC; the Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
• North America (U.S., Canada, and Mexico)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (Saudi Arabia, UAE, South Africa)

Some Extracts from Global eSports Betting Market Study Table of Content

Global eSports Betting Market Size (Sales) Market Share by Type (Product Category) Multiplayer Online Battle Arena (MOBA), First-Person Shooter (FPS), Real-Time Strategy (RTS), Sports Simulation, Others] in 2024
eSports Betting Market by Application/End Users [Online Betting Platforms, Mobile Betting Apps]
Global eSports Betting Sales and Growth Rate (2019-2030)
eSports Betting Competition by Players/Suppliers, Region, Type, and Application
eSports Betting (Volume, Value, and Sales Price) table defined for each geographic region defined.
Supply Chain, Sourcing Strategy and Downstream Buyers, Industrial Chain Analysis
……..and view more in the complete table of Contents

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